8/12/2023 0 Comments Build a hidden door![]() ![]() "Whenever you're building an AI system, it's really important to think about how to do it ethically, and that means a bunch of different things," says Mason. You can just come and play whenever … It also allows you to play alone."Įven with the assurance that the company doesn't intend for its story engine to replace human creativity, it is obvious from the public reaction to AI so far that a significant portion of its target audience is going to feel discomfort over engaging with any generative AI system due to the cocktail of ethical concerns that each is subject to. "You don't need to buy books, you don't need to learn a whole complex set of rules. It's just a different way to get into that kind of experience, where you don't need to have a friend who can invest all of that time," says Mason. ![]() And let's be real: Lots of D&D games peter out because no one feels like DMing anymore. Hypothetically, would I be interested in playing an endless Star Trek: TNG adventure campaign with my friends? I would. But once the novelty of prodding at Hidden Door's limitations wears off, will it be any fun? If it is, I could see it really taking off. Generative AI is particularly good at bringing out the urge to interrogate and test systems: The more spookily human-like a machine learning system behaves, the more I want to bully it into revealing that it's just a bunch of gears. Personally, my first reaction that I want to break the thing, or at least find its limits. Death can be a possibility, but "when you fail, usually it's a pretty funny experience." Like tabletop RPG campaigns, the story never has to end-"the AI will never run out of content"-and your characters and the state of the world persist, but you can "win" and "lose" individual scenarios by reaching good or bad outcomes.One way the engine creates the "illusion of storytelling" is by working past events into the narrative: "So if you were to offend someone in the last story, and the story engine says, 'cool, we need an enemy to show up here and yell at you,' that's the person who's going to show up.".The system uses word play to feed players ideas: type "punch," and you'll get the option to punch someone, but perhaps also to "feel punchy" or seek out fruit punch. Players type in what they want their custom characters to do and select an action from suggestions.The AI narrator can follow the rules of licensed fictional worlds (eg, who can or can't die, or fall in love, or the nature of magic in the world), as well as mimic an author's writing style.The custom story engine mixes tropes together on the fly to generate "whatever makes the most sense in the story at the moment," according to Mason. The basic storytelling unit in Hidden Door is a "trope," a scenario frequently encountered in a certain genre, such as a bar brawl. ![]()
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